Vector Calculator

Instantly calculate dot products, cross products, magnitudes, projections, and angles for 3D vectors. Perfect for physics and advanced linear algebra operations.

X:
Y:
Z:
X:
Y:
Z:
Vector Addition (A + B) Result
⟨ 4.00, 2.00, 1.00 ⟩
Primary computed spatial metric
Notation Representation
A + B
Mathematical operation symbol
Magnitude |A|
6.1644
Length of Vector A
Magnitude |B|
5.7446
Length of Vector B

Mathematical Derivation & Metrics

Step Derivation
Formula Notation
Evaluated Result

Vector Computation History Log

Logged Time Operation Vector Inputs Evaluated Output Magnitudes
No computations logged yet. Inputs adjustments will record here.

1. Fundamental Principles of Mathematical Vectors

In physics, geometry, and linear algebra, a vector is a quantities-based mathematical entity defined by both a magnitude (length) and a direction. Unlike standard scalar values that only indicate quantity, a vector indicates displacement across multidimensional grids. In three-dimensional Cartesian space, we express a vector $\vec{A}$ via coordinates:

$$\vec{A} = \langle A_x, A_y, A_z \rangle = A_x\hat{i} + A_y\hat{j} + A_z\hat{k}$$

These coordinate matrices help calculate physical models such as velocities, force distributions, electric currents, structural wind load dynamics, and mechanical load-bearing configurations.

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2. Understanding Dot Product vs. Cross Product

Vector multiplication breaks down into two distinct coordinate processes, yielding fundamentally unique quantities:

3. Projections, Unit Vectors & Angles

Advanced engineering calculations rely on vector projections to measure how much of vector $\vec{A}$ aligns with vector $\vec{B}$. The vector projection ($\text{proj}_{\vec{B}} \vec{A}$) is computed as:

$$\text{proj}_{\vec{B}} \vec{A} = \left(\frac{\vec{A} \cdot \vec{B}}{\|\vec{B}\|^2}\right) \vec{B}$$

Similarly, scaling a spatial vector to a length of exactly $1$ forms a Unit Vector ($\hat{u} = \vec{A} / \|\vec{A}\|$), preserving directional integrity for directional forces.

Frequently Asked Questions

How do I write 2D vectors in this calculator?

Simply enter your X and Y values, and type 0 inside the Z fields. The calculator handles the math as a flat 2D coordinate system, correctly ignoring the third axis.

What is the difference between vector addition and dot product?

Vector addition combines components directly to output a new 3D vector showing combined motion. The dot product multiplies components to output a single scalar number showing magnitude alignment.

Why are results debounced in the history logs?

To keep the browser fast and avoid writing raw keystrokes on every typing action, evaluations happen instantly on-screen, but the data is only recorded in history after a 1.5-second pause or when you click "Evaluate".

Can I calculate the vector projection of B onto A?

Yes. Select the "Vector Projection" operation mode. It calculates $\text{proj}_{\vec{B}} \vec{A}$ (the projection of A onto B). To calculate the inverse (B onto A), simply swap your input values between Vector A and Vector B.

Is my coordinates data stored on a remote server?

No. All coordinate multiplications, angle checks, and history list tracking are done locally inside your browser, ensuring complete privacy and fast calculation speeds.

Annotation Guide

Definitive guide content.